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Half-Life 2 | |||||
| Cette page en Français | Genre : First Person Shooter | |||||
| Last update: 08/24/2008 | Year : 2004 | |||||
| Source: PC Savegames | Franchise : Half-Life | |||||
checkpoints
| CHAPTER 1: POINT INSERTION | |
| 1: Arrival in City 17 | |
| 2: Leaving Barney behind | |
| 3: Entering the building | |
| 4: Heading for the roof | |
| CHAPTER 2: RED LETTER DAY | |
| 5: Following Alyx to Dr Kleiner's laboratory | |
| 6: Teleporation went wrong | |
| CHAPTER 3: ROUTE KANAL | |
| 7: First Shooting with Civil Protection | |
| 8: The railway checkpoint | |
| 9: Through the tunnels | |
| 10: Past the military aircraft | |
| 11: Outside the water system | |
| CHAPTER 4: WATER HAZARD | |
| 12: Hoverboarding | |
| 13: Hoverboard pursuit | |
| 14: Breaking the gates | |
| 15: Hoverboard ride | |
| 16: Hoverboard ride continues | |
| 17: Shooting some Combines | |
| 18: Harrassed by the helicopter | |
| 19: On the outside | |
| 20: Blowing up the helicopter | |
| 21: Chased on hoverboard by the helicopter, part 1 | |
| 22: Chased on hoverboard by the helicopter, part 2 | |
| 23: Chased on hoverboard by the helicopter, part 3 | |
| 24: Chased on hoverboard by the helicopter, part 4 | |
| 25: Off the hoverboard | |
| 26: Meeting new rebels | |
| 27: A new weapon for the hoverboard | |
| 28: Continuing the ride | |
| 29: Entering a new tunnel | |
| 30: Outside the tunnel | |
| 31: The Y-shape crossway | |
| 32: Fighting some combines | |
| 33: Following my way through the canals | |
| 34: Into the wild marshes | |
| 35: Crash of the helicopter | |
| 36: The hillock | |
| 37: Opening the dam lock | |
| CHAPTER 5: BLACK MESA EAST | |
| 38: On the other side of the dam | |
| 39: The rebels hideout | |
| 40: Eli's laboratory | |
| 41: Experimenting the gravity gun | |
| 42: Playing fetch with D0g | |
| 43: Running away from Scanners | |
| CHAPTER 6: WE DON'T GO TO RAVENHOLM | |
| 44: A night in Ravenholm | |
| 45: First house through | |
| 46: 4 zombies and a blade | |
| 47: Machines room | |
| 48: Through the electric fence | |
| 49: After 2nd meeting with the survivor | |
| 50: 4 headcrabs and a zombie | |
| 51: Father Grigori's congregation | |
| 52: A new type of headcrab | |
| 53: Upper railroad | |
| 54: Encountering faster zombies | |
| 55: Climbing up the stairs | |
| 56: The shotgun | |
| 57: Before the lift | |
| 58: A dark alley | |
| 59: The control platform | |
| 60: Before the 3 explosive barrels | |
| 61: After the 3 explosive barrels | |
| 62: Pack of zombies inside the house | |
| 63: The basement | |
| 64: On the roof | |
| 65: A little bit further | |
| 66: Hordes of fast zombies attack | |
| 67: Following Father Grigori | |
| 68: On a grave | |
| 69: Helping Father Grigori | |
| 70: Run for the gate | |
| 71: Path to the mines | |
| 72: A cave full of headcrabs | |
| 73: Supplies at last | |
| 74: On the other side of the fence | |
| 75: Out of the water | |
| 76: A light at the end of the tunnel | |
| 77: A sniper on the railroad | |
| 78: Crossfire | |
| 79: Past the two snipers | |
| 80: A large railroad area | |
| CHAPTER 7: HIGHWAY 17 | |
| 81: Ready to get on the buggy | |
| 82: Past the beach | |
| 83: Out of the tunnel | |
| 84: The house on the hill | |
| 85: The 2nd house on the hill | |
| 86: The rebel camp | |
| 87: In the basement | |
| 88: Gunship eliminated | |
| 89: Through the gate | |
| 90: The docks | |
| 91: The warehouses | |
| 92: On the road again | |
| 93: Another tunnel | |
| 94: A mined road | |
| 95: Combine road block | |
| 96: Past the road block | |
| 97: The forcefield | |
| 98: The tunnel after the forcefield | |
| 99: Barracks before the bridge | |
| 100: Under the bridge | |
| 101: The other side of the bridge | |
| 102: Attack of a Gunship | |
| 103: Gunship eliminated | |
| 104: Out of the bridge | |
| 105: On the railroad tracks | |
| CHAPTER 8: SANDTRAPS | |
| 106: The tunnel after the broken bridge | |
| 107: Out of the tunnel | |
| 108: The roadblock | |
| 109: The windmill | |
| 110: Out of the 2nd tunnel | |
| 111: Hide your car in the garage | |
| 112: Gunship destroyed | |
| 113: Cliffside secret path | |
| 114: The junkyard on the sand | |
| 115: On top of the hill | |
| 116: Near a blue boat | |
| 117: The hammer generator | |
| 118: Near the hammer | |
| 119: After the hammer | |
| 120: Another rebel camp | |
| 121: Nova Prospekt lies just beyond | |
| 122: Deactivating hammers | |
| 123: The last hammer | |
| 124: Behind the outpost | |
| 125: Dark tunnels | |
| 126: Behind the 2nd outpost | |
| 127: 2nd outpost cleared | |
| 128: After the 2 zombies and a fireplace | |
| 129: Continuing ascension | |
| 130: Water tunnels | |
| 131: The courtyards | |
| 132: Attack of a Gunship | |
| 133: Tunnels on fire | |
| CHAPTER 9: NOVA PROSPEKT | |
| 134: Nova Prospekt | |
| 135: Hole in the wall | |
| 136: Headcrabs falling from the roof | |
| 137: To the showers | |
| 138: Antlions at my service | |
| 139: After the vortigaunt torture chamber | |
| 140: Gate unlocked | |
| 141: The fan | |
| 142: The double stairs | |
| 143: A 2nd gate to unlock | |
| 144: 2nd gate unlocked | |
| 145: Corpse of an antlion queen | |
| 146: The kitchen | |
| 147: In the open air | |
| CHAPTER 9A: ENTANGLEMENT | |
| 148: Entanglement | |
| 149: Following Alyx | |
| 150: The Eli Vance shell | |
| 151: Alyx leaves | |
| 152: Through the vent | |
| 153: Past the forcefield | |
| 154: Leaving Alyx | |
| 155: The flooded basement | |
| 156: Past the electrifying room | |
| 157: Abandoned sections | |
| 158: Defending with 3 turrets | |
| 159: Overwatch ambush with Alyx | |
| 160: Teleport assault | |
| 161: Teleportation succeeded | |
| CHAPTER 10: ANTICITIZEN ONE | |
| 162: Anticitizen One | |
| 163: Outside | |
| 164: D0g fights | |
| 165: An abandoned building in City 17 | |
| 166: Squad ready to follow | |
| 167: First strider | |
| 168: The strider's gone | |
| 169: Progressing through the city | |
| 170: Exploring a new building | |
| 171: Out in the streets again | |
| 172: Walking around the barricades | |
| 173: Behind the barricades | |
| 174: Stairs going down | |
| 175: Other stairs | |
| 176: Past the 3 turrets | |
| 177: Hacks ambush | |
| 178: Another tunnel | |
| 179: A radioactive tunnel | |
| 180: Fleeing zombies | |
| 181: Outside in the streets | |
| 182: Entering a new building | |
| 183: Near the courtyard | |
| 184: Past the rebel bridge | |
| 185: Going outside | |
| 186: A fiery place | |
| 187: On the roof surrounded by Combines | |
| 188: Through the barnacles | |
| 189: Ascending stairs | |
| 190: Alyx is back | |
| 191: Each one its door | |
| 192: Generator on the outside square | |
| 193: The shields are coming down | |
| 194: On the other side of the gate | |
| 195: Under the broken bridge | |
| 196: Climbing through the pipes | |
| 197: Crawling in the vents | |
| 198: Headcrab behind | |
| 199: Entering the sewers | |
| 200: The path up the river | |
| 201: Water pipes room | |
| 202: Control room | |
| 203: Going up | |
| 204: Through hopper mines | |
| CHAPTER 11: FOLLOW FREEMAN! | |
| 205: Follow Freeman! | |
| 206: Snipers in the street | |
| 207: Progressing through the streets | |
| 208: Avoiding snipers | |
| 209: Help me | |
| 210: Climbing up the stairs | |
| 211: Helping Barney | |
| 212: 2nd sniper killed | |
| 213: Watch out for the headhumpers | |
| 214: The courtyard | |
| 215: Suppressing the suppression device | |
| 216: Out in the streets | |
| 217: Health restoration | |
| 218: Half-bunkered | |
| 219: Before the Nexus gate | |
| 220: Entering the building | |
| 221: The hallroom | |
| 222: The 2nd floor | |
| 223: 2nd generator down | |
| 224: The trap | |
| 225: 3rd generator reached | |
| 226: 3rd generator destroyed | |
| 227: To the roof Gordon | |
| 228: On the roof | |
| 229: Gunship destroyed | |
| 230: Combine bridge taken down | |
| 231: Back on the plaza | |
| 232: The tunnel under the plaza | |
| 233: The bunker under the plaza | |
| 234: A fourth strider | |
| 235: Past the barricades | |
| 236: The first floor | |
| 237: Another strider attacking me | |
| 238: Strider defeated | |
| 239: Near the open air | |
| 240: Crawling through the ruins | |
| 241: Fire in the hole | |
| 242: Progressing through the ruins | |
| 243: On the roof | |
| 244: 1st strider destroyed | |
| 245: 2nd strider destroyed | |
| CHAPTER 12: OUR BENEFACTORS | |
| 246: Our benefactors | |
| 247: A rift | |
| 248: Entering the Citadel | |
| 249: The mobile prison cells | |
| 250: Inside a mobile cell | |
| 251: Safe landing | |
| 252: A new weapon | |
| 253: The large central beam room | |
| 254: Advancing through the Citadel | |
| 255: Past the wells of core globes | |
| 256: The elevator room | |
| 257: Another beam room | |
| 258: A great hall | |
| 259: Strider destroyed | |
| 260: Is it worth it ? | |
| CHAPTER 13: DARK ENERGY | |
| 261: Dark Energy | |
| 262: Chasing Dr. Breen | |
| 263: Breen is trying to escape | |
| 264: Combine soldiers assault | |
| 265: The end | |
About the savegames
| Default folder : | Steam\steamapps\YOUR_STEAM_LOGIN\half-life 2\hl2\SAVE\ |
| Language : | English |
| Difficulty level : | Normal |
| Version of the game : | Retail |
| Third party software : | Steam |