Save games for Diablo

These save games for Diablo has been set aside at different points throughout
the game, renaming them one at a time and then adding a number in the end. To
use any one them, just rename the file by removing the underscore and number in
the end. For example, rename the third save game as follows:

	single_0.sv_3   to   single_0.sv

Now copy the save game to the Diablo folder, start the game, then select the
character "Blodia" and you're all go.

The character is a warrior. Throughout the game, I was very meticulous and made
sure every single piece of equipment was sold at the blacksmith. Furthermore, I
sold everything that the warrior couldn't use such as bows and staffs. This
also meant that I stockpiled a large amount of scrolls and gold towards the end
of the game, which I piled up in front of the blacksmith. I know it looks a
little absurd, but on the other hand it also meant that I could buy as many
full health potions I want. This made the game easy for me - I always made sure
I had large amounts of these, drinking them whenever my health went down close
to the point of death. Even in the later levels I didn't die much because of
this, but I'll admit that I probably haven't drunk as many health potions in
any other game before - and I have played MANY games up to this point! =)

This is the first (and probably only) time I have completed Diablo. I know the
game is completely random each time it is played, both regarding the mazes and
the quests. The quests found in these save games include the skeleton king, the
knight Lachdanan, the mushroom, the weak goatman and the black stone. I solved
all of these simple quests thus nothing in "hanging" in the later save games.
Also note that I did not restart the game at any point. The character made it
all the way to the end the first time.

To get an idea of how I managed the attributes and inventory items for Blodia,
my character, take a look at the "Attributes.jpg" file also in this archive. It
was grabbed right before kicking Diablo's ass a few seconds later.

JCH, 26 February 2004
